![]() Surprisingly, there’s no way to adjust the fan speed - you just switch it on and off with a button on the bottom of the mouse. The Zephyr Pro has on-board memory and software to let you customize button functionality and RGB lighting, with extensive options for both. You still shouldn’t expect to feel like your palm is being blasted by an air conditioner, but I do enjoy the cooling effect overall. The fan now fires directly upward instead of at a 45-degree angle, which seems to make a difference. The Pro model I’ve been testing is actually much more effective at cooling, though that’s in comparison to a prototype of the original Zephyr rather than the final product. The quieter fan doesn’t represent a reduction in cooling power, according to Marsback. It’s not silent, exactly, but unlike the original it’s hard to hear over the hum of a regular PC or laptop. I often found myself switching it off on the original Zephyr because of the noise and vibration, but both have been cut down significantly with the Pro. The main change is in the performance of the fan itself. It’s understandably lightweight by design but doesn’t feel too cheap, and it worked perfectly well for me through dozens of hours of various shooters. The Pro doesn’t expand input options any more than its predecessor there’s still a standard layout of two side buttons and one up top to control DPI sensitivity. ![]() The main RGB lighting strip now runs around the bottom edge of the mouse rather than around the left and right buttons. The Zephyr Pro is a fairly unremarkable-looking gaming mouse with the requisite RGB lighting and a honeycomb chassis to reduce weight and increase airflow. ![]() The external design hasn’t changed all that much. Honeycomb/RGB combo might be a bit much for some desks. ![]()
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